#ifndef DOOM_H_
#define DOOM_H_


#include "texture.h"
#include "figures.h"
#include "colors.h"
#include "material.h"
#include "vector.h"
#include "light.h"
#include "squares.h"

/* prototype */
void redraw(void);
void key(int c, int x, int y);
void normalKey(unsigned char c, int x, int y);
void normalKeyUp(unsigned char c, int x, int y);
void changeSize(int w, int h);
void init(void);
int initPly();
void mouse(int button, int state, int x, int y);
void toggleRun();
void motion(int x, int y);
void move(unsigned char c);
void idle();
void initLookAt();
#endif /*DOOM_H_*/


